It is a mixture of "hopscotch" and shuffleboard played with a crutch. Alarge hopscotch diagram is marked out on the deck with chalk, and each compartment numbered. You stand off three or four steps, with some broad wooden disks before you on the deck, and these you send forward with a vigorous thrust of a long crutch. If a disk stops on a chalk line, it does not count anything. If it stops in division No. 7, it counts 7; in 5, it counts 5, and so on. The game is 100, and four can play at a time. That game would be very simple played on a stationary floor, but with us, to play it well required science. We had to allow for the reeling of the ship to the right or the left. Very often one made calculations for a heel to the right and the ship did not go that way. The consequence was that that disk missed the whole hopscotch plan a yard or two, and then there was humiliation on one side and laughter on the other.
When it rained the passengers had to stay in the house, of course--or at least the cabins--and amuse themselves with games, reading, looking out of the windows at the very familiar billows, and talking gossip.
By seven o'clock in the evening, dinner was about over; an hour's promenade on the upper deck followed; then the gong sounded and a large majority of the party repaired to the after cabin (upper), a handsome saloon fifty or sixty feet long, for prayers. The unregenerated called this saloon the "Synagogue." The devotions consisted only of two hymns from the Plymouth Collection and a short prayer, and seldom occupied more than fifteen minutes. The hymns were accompanied by parlor-organ music when the sea was smooth enough to allow a performer to sit at the instrument without being lashed to his chair.